Will Divinity Original Sin come to Nintendo Switch?
Divinity Original Sin 2 Definitive Edition developer Larian has discussed potential Nintendo Switch support for the popular role-playing series.
Asked if there were any plans to bring Divinity to Nintendo Switch, or if the studio had experimented with the Nintendo console at all, a Larian spokesperson made a surprise admission to Express Online.
In a tongue-in-cheek response, a Larian spokesperson said that the company is playing around with the hardware, but fans probably shouldn’t get excited just yet.
“We’re playing around with the hardware,” a spokesperson said. “Once I’m done playing DOOM on every flight maybe we’ll get somewhere. But I take a lot of flights.”
Fans will be more hopeful of a Divinity Nintendo Switch release now that fellow Kickstarter-funded role-playing game Wasteland 2 has been announced for the console.
Wasteland 2 developer inXile is said to be in the final QA testing stage of development, and will announce a release date soon.
Hopefully Larian will follow suit with Divinity Original Sin and its sequel.
Divinity Original Sin 2 Definitive Edition has an August 31 release date on PS4 and Xbox One. It will also be available as a free update to owners of the PC game.
Divinity 2 Definitive Edition features six unique characters, over 200 skills and local and online multiplayer for up to four people.
The Definitive Edition makes thousands of changes to the launch version, including a reworked third act.
There’s even a selection of brand new battles, as well as a rewritten journal for lore hunters.
But arguably the biggest change is the Story Mode difficulty setting, which Larian believes will make things easier for players who favour exploration and story over combat.
Larian also wants to promote split-screen multiplayer between players of different skill levels.
“Divinity: Original Sin 2’s combat is designed to test you,” a Larian spokesperson explained.
“Something we call “A.I 2.0” is as creative in combat as you are, and there isn’t really combat like our game, in any other game.
“For example, I can teleport an explosive barrel into a group of enemies and curse the fire to create necrofire – but so can they.
“It takes a while to learn the intricacies of combat and explore just how deep it goes, so Story Mode allows players to enjoy the over one million fully voiced words in the game’s narrative, while still enjoying the complex combat. It just won’t punish you as much.
“It was important to add because in split-screen with your brother, boyfriend, girlfriend etc, one of you might not be as experienced an RPG player.”