It looks like Rockstar is still evolving its camera-based techniques for player immersion in Red Dead Redemption 2.
In a new interview with Rockstar's Rob Nelson - originally reported by HobbyConsolas - the studio confirms it's been working on new camera techniques that'll improve the quality of impressive takedowns.
New techniques allow Rockstar to do slow-motion deaths - similar to what you'd find in Bethesda games like Skyrim or Fallout - that will apparently create 'spectacular sequences'.
“They are dynamic, they appear in a mission or during a fight, but also during the phases in the open world, if you get into trouble with the law or with another band you can wait for them to appear dynamically,” Nelson said to HobbyConsolas.
The developer continued:
“They are dynamic and procedural and they are intelligent and they frame the action based on what you do.
"You can get very spectacular sequences in ample places where the camera has room to make a broad approach.
"Everything is because of the consistency of the experience, whether you are on a mission or not.
"You still feel that you are playing the game, with the same character and seeing the same things: it is the same visual and mechanical language.”
It's an interesting technique, and one we think is going to be pretty big in a gaming industry where being 'shareable' is just as important as being playable.
This comes after the new trailer from Red Dead Redemption 2 dropped last week.
Aside from looking absolutely spectacular - and not actually showing any gameplay - the trailer gives us some pretty strong hints about what we can expect from the game.
"By 1899, the West had barely nearly been tamed" reads text overlay on the trailer. "The age of gunslingers and outlaws had almost passed into myth."
First up, we see the outlaw gang robbing a train at the start of the trailer - suggesting we can likely expect heist missions to form a large part of the experience.
We get a great glimpse at the open rural spaces as well as some busier towns, packed with NPCs - we can likely expect a great deal of both. Good job the skyboxes look so nice.
Later, we see a character trying to tame a horse, and a series of hand-to-hand bouts (suggesting there will be a focus on pugilism as well as gunplay).
Horse and cart races and shootouts make a return - and a female character who seems pretty central to the plot turns up with a few dialogue lines, too.
The lighting engine seems to have been upgraded since GTAV, too.
Take a look at the trailer in more detail here.